This project is a liquid simulation and shading R&D, fully developed in Houdini, focusing on physical realism, procedural control, and visual polish.
The piece explores the behavior of beer being poured into a glass, addressing key elements such as fluid dynamics, foam formation, glass interaction, and subtle details including condensation, bubbles, and lighting response.
This work reflects ToMars approach to CG projects, combining strong technical expertise, artistic control, and attention to detail to deliver robust, scalable solutions for complex simulations used in cinematics, advertising, and premium visual content.
Process & RnD
Credits
ToMars
Direction,
Visual and Story Development,
CG,
FX,
Comp &
Sound Design
Client – Internal R&D