Impact trajectory is a cinematic VFX project focused on large-scale destruction and environmental interaction.
Built entirely in Houdini, the study integrates multiple simulation systems into a seamless narrative. Pyro for fire and smoke. RBD for large-scale destruction and fragmentation. Particles complete the atmosphere with dust, ash, and debris.
This project highlights a simulation-driven workflow, combining FX, lighting, and cinematic composition to create a physically, grounded and visually intense destruction.
Process
Credits
ToMars
Direction,
Visual and Story Development,
CG,
FX,
Comp &
Sound Design
Client – Internal R&D