Impact trajectory is a cinematic VFX project focused on large-scale destruction and environmental interaction.

Built entirely in Houdini, the study integrates multiple simulation systems into a seamless narrative. Pyro for fire and smoke. RBD for large-scale destruction and fragmentation. Particles complete the atmosphere with dust, ash, and debris.

This project highlights a simulation-driven workflow, combining FX, lighting, and cinematic composition to create a physically, grounded and visually intense destruction.
Process
Credits


ToMars
Direction,
Visual and Story Development,
CG,
FX,
Comp & 
Sound Design


Client  –  Internal R&D

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